![]() Basic 10 Step ReShade Filter SHADERSįor each shader I mention, I will reference the description from the ReShade Settings Guide (or summarize it) alongside my own comments if applicable. Tip: Keep in mind that, even though you create your filter for a certain environment, you can test it out alongside the GPose filters and various lighting environments to see if it becomes more versatile. Today I will be starting with my usual filter basics and then leave you with some optional extras which will allow you to easily tweak the look of the filter. Do I want it to look autumnal, or stark, or suitable for portraits? With the help of the new Group Pose time-stop feature, creating filters suited to environments has become a lot less stressful as you can now pause the time of day when entering GPose. The first thing I think of when beginning the creation of a filter is an imagined ideal end result. Hopefully by the end of this article you will know enough to be able to adjust your filter to suit your environment. I’ve tested the preset in both day and night conditions and it ‘seems’ to work well (unless the light is too bright). Results will vary based on time of day, character clothing, hair color, skin tone, weather, how vivid the color in the environment is and many other factors. The following advice and tips are just explanations of the way I do things, they may not be perfect in the slightest! If you don’t know what ReShade is, the following articles may be of some use:īefore I continue I would like to take a moment to emphasize that I am no expert, and any creative opinions are entirely subjective (my experience can be found here). I really hope that this article can be of some use to you on some level. The highest percentage fell upon the creation of a ReShade preset guide and, as ReShade very heavily falls into the creative side of gaming, it’s a very worthy subject to be covering in my opinion. To ascertain what would be the most useful subject to cover next in this series, I asked the FFXIV community on Twitter by use of a poll. In this series have already covered ‘ Screenshot Basics’ and an ‘ In-depth Depth of Field’ guide, however, within the very first article I specified that I’d be exploring many aspects of screenshot photography, expanding on each area, such as DoF, color theory, framing and lighting. This is the sister column to ‘Echoes of Eorzea’ and is dedicated to the artistic side of Final Fantasy XIV. ![]() The third shader from the top in the list (prod80 ContrastBrightnessSaturation) has very simple sliders for adjusting brightness to fit your setup.Welcome to another edition of Art of Eorzea. That said, I play on a laptop with a very bright screen, so it's possible that the presets might be a hair on the dark side for some monitors. Recommended character lighting during gameplay is 40 or lower (I play on 0). The UI doesn't play well with the bokeh from ADOF, though, so it's kinda more of a novelty than something you'd want to use all the time. ![]() ![]() It's a little wonky sometimes, but as long as you don't mind scenes here and there where the focus isn't quite on the right person or the blur doesn't kick in at all, it creates nearly movie-quality cutscenes that are truly stunning to look at. The cinematic gameplay preset features a toned-down DoF blur that kicks into effect when zoomed in, as well as during cutscenes. The only thing that isn't stock with the presets are the lights I set in gpose. The screenshots on the title image are all completely unedited, taken in the same location, using the screenshot preset at different times of day (sunset -> bright day -> overcast day -> night). It features a dynamic color gradient that fades from night to day with ambient light, creating a more immersive, atmospheric gameplay experience. Worldlight is a universal GShade preset for both gameplay and screenshots. ![]()
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